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I’m glad you enjoyed it, though I personally really only contributed shared code - SOE ended up using my UI library from Planetside across all their titles at the time.

From where I sat (St Louis, then San Diego), it looked like the SWG team (Austin) worked incredibly hard on the title, and explored ideas that were really groundbreaking for the time.

The Star Wars universe is a hard one to make into an MMO - the way Jedi work in the universe combined with what players want for themselves is very hard to solve for. I recall Raph wrote about it, maybe more than once.

https://www.raphkoster.com/2015/04/16/a-jedi-saga/



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