It wasn't meant to mean more than showing that yours was just "just me and my friends", and it did that.
> at least I have the evidence of the extremely large and vibrant Amiga games industry.
And for the business use we have the evidence of the sales of the bigger models that were totally unattractive for games, the multiple magazines targeting business use, and the number of businesses built exclusively on selling solutions that were for a long time only available for the Amiga, like the Video Toaster.
Nobody has argued with you that games weren't important for the Amiga (but your thesis that the Amiga failed due to consoles falls apart when we consider that the Commodore subsidiaries that focused more on selling it as a games computer survived longer when Commodore failed), but that it was not nearly as singularly sold as a games machine. Even Commodore UK, which was perhaps the most gaming focused of the Commodore subsidiaries also got significant revenue from business use.
EDIT: I'd also add that there isn't like there haven't been extensive analysis on this, such as Brian Bagnall's book series on Commodore, or Jimmy Maher's "The Future Was Here". We know a lot about Commodore's internal issues and their finances that was not public knowledge at the time. Commodore was horribly mismanaged more than anything else, and there are many competing reasons that contributed to the fall of Commodore, and while the consoles certainly contributed too, there's not much evidence it was anywhere near the only, or main, reason.
Neither does yours, at least I have the evidence of the extremely large and vibrant Amiga games industry.
Your anecdote is “not me or my friends”