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Factorio is just a programming game with a manufacturing texture pack.

What we want is wood shop and machine shop classes.



Humbly and politely disagree.

Factorio taught me about supply chains, manufacturing bottlenecks, and tooling dependencies. These concerns don't really crop up in day-to-day programming, but they reveal a lot about why we struggle manufacturing anything in USA anymore.


If it's about supply chains and the like, Eve Online might be a better fit, it's got the factor of time, deal-making, social interaction, theft, war, blockades, undercutting, etc in there as well.

like, I can see a high school class set up their corporation, get mining set up, maybe own a station, get production running... but then a nullsec alliance is like haha fuck you and completely undercuts them, or the recurring player event where they block / destroy anything coming into or out of the main trade hub starts.

Factorio is pretty predictable... or maybe I've played it too often so I know what to consider for the long term. I should get some mods or change some settings to create calamities like in the old Sim City.


But we don't have a shortage of people who understand those things. You can learn them with a passive interest while hanging around with your laptop on the weekends. We have a shortage of people who understand how to actually make things in a non-copy/paste environment.

There are so many ways that mother nature says "fuck you, fuck your work" that you never get contact with in virtual environments. In fact the whole point of virtual environments it to remove that brutality. We have a dramatic shortage of young people who are interested in learning how to wrangle with mother nature OS rather than computer OS.


When I did IT in manufacturing, we outsourced most of the 'understand how to actually make things' tooling type people jobs. We didn't need them full time and could get way better experts via outsourcing than we could hire.

What we needed were wage slaves paid low enough to make the economics work, even in our small town without many employers that was the tricky bit. Especially every year when health insurance premiums went up. You want to help American manufacturing, move healthcare costs off their back and to the government.


>You want to help American manufacturing, move healthcare costs off their back and to the government.

This would be a big help but maybe too little too late. Maybe we just enjoyed an era of living off the backs of Chinese labor. Now with their increasing wealth, their own desire to move up the chain and their abysmal birthrates, that era is ending.

India also does not have a great birthrate and other structural problems while other asian countries dont have the numbers to completely replace China. It might be that many products we enjoyed just dont make sense anymore if no other country is willing to pick up the slack or there isn't some amazing innovation in automation. Other products might survive with massive inflation.

Watch how this simple bluetooth speaker is made: https://www.youtube.com/watch?v=yFYxSX6xP2U

Look at how many people are there to assemble the speaker at MSRP ~20-25$ per speaker.

Does that make sense in a world where those folks aren't being paid the wages that they are or they don't exist anymore because they have retired?


To be able to design any manufacturable item, you have to know that a wrench is used to tighten bolts, and a screwdriver must be able to reach the screw. There are people who don't. Some of them graduated engineering school with me.


Second this, I have stories...


I think you're both right. If the wood shop class was a class in how to run a wood shop (not just in how to run a lathe) it would be the best of both worlds.


Factorio is often described as a game for software developers (i.e. it feels like you're programming when you play). Are those really the critical skills that allowed China to grow in manufacturing so quickly?

I'm not sure shop classes fill that need either...


We manufacture plenty of stuff in the good ol' USA, what we struggle with is manufacturing cheap things which require large labor input.


Do you work in manufacturing?


Maybe we should just skip directly to 3D printing? Wood shop probably isn’t the place to start, but there is a starting point for kids somewhere.


No, this doesn't solve the right problem.

We bees to put injection molding machines in schools, CNC machines cutting the tooling, teach people how to make real things in real factories with realistic costs.

This is the expertise that left these shores 20 years ago. Tooling manufacturing, automation, semiconductor etc.


They have, at least in some places. Where I live (Austin TX) I've been in multiple high schools that have extensive Manual machine shop/3d printing/CNC/Electronics/etc labs for students to use. It might even be at the point where the nicest/most complete machine shops in town are actually in the suburban high schools. Go to the local FIRST https://www.firstinspires.org/ competition and talk to the kids from the high schools in the more expensive parts of town where their parents are getting tens of thousands of dollars in donations every year for the teams. Whether any random kid can use them is a different story, but they do 'work' if by success having both of your school's FIRST team leads go to MIT is any indication, as happened last year at the HS my kid graduated from.

So at least some of our students are being given the opportunity, and there are multiple paths to success, but maybe the largest difference is that while truly talented multi disciplinary young engineers (and I work with a few) are rare, they always have been. The real questions are probably around social issues, does giving your kid a phone remove the boredom that encourages them to tinker with stuff in the garage, is there a sweet spot of being able to afford an old car, but to poor to pay to fix it, force kids to learn hands on repair skills. Does being able to stop at radio shack/surplus/frys/metal supply/etc and browse racks of stuff on the way home from school encourage kids to build stuff to impress their friends, or is having it delivered in the mail enough. AKA, like me the other day, I stopped a microcenter to get a pedestrian computer peripheral I could have ordered from amazon, but discovered a ESP camera module that gave me 'ideas'.


Exactly, your post read like a highlight film from my childhood and engineering upbringing. Thank you.


I'm afraid we have far more basic problems than that - illiteracy in their fingers. We have people who can't use a knife or scissors, let alone a power tool.

3D printing is an excellent introduction to just making an actual object in the real world. It's cheap and accessible, and has obvious design limitations to fall into and learn from. The step from 3D printing to full CNC is a lot less than the step from nothing to 3D printing.


MythBusters-types of people can only exist in a country with garages and residential suburbs.

I think what most changed music and mechanics was the transition from suburbia to flatsharing in the city centers.


Not to mention intact families where parents had sufficient discretionary time (i.e. jobs that paid the bills with reasonable weekly hours) and a culture of prioritizing passing down knowledge to children and creating spaces in the home for them to pursue their individual interests and talents. People are not just atomized economic units.


3D is heavily used in China as well for small scale manufacturing and prototyping. It is a good place to start for middle or high school kids, and is pretty accessible and rather safe


The idea isn't to teach working with wood necessarily, the idea is to teach how to handle the myriad common problems that crop up when dealing with physical manufacturing.

3D printing would be good too, because on the surface it's just "model -> filament -> extruder -> built". But as anyone who has done 3D printing knows, it's constantly fighting 20 different parameters to try and coax your print to actually work out well. And even when you have it nailed down there are still 20 different things that can randomly sabotage it. And even with all that accounted for you still sometimes get off prints.


Not just that - the idea is to give students a taste of what it's like to make things with their hands. 3D printing is cool too, but it's much less hands-on.


As an 8th grader, we had multiple years of wood shop, but that was in the late 1980's.


Went to middle/high school in the 2000s and had not one second of home econ or shop or anything related to it, not even theoretical. The only tools I remember working with other than a pair of scissors, compass and ruler were a glue gun and a scalpel in science labs.




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