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> What would you like to see?

A model that shows the optimal move for a fighter at any point in time.

You don’t actually have this. It can maybe be theoretically done, but not in practice.



It can assuredly be done in practice, with currently available technology. It would, however, be very expensive and time-consuming.

I'm thinking of putting together a set of general biomechanical models for foil or kendo fencing. Both forms feature a highly constrained ruleset, which simplifies things. Hobby project, though, so maybe one of these days...




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