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> Neither of which has really taken off for gaming.

I don't know about that. Last I checked, Kinect was doing well. In fact Kinect Adventures is #1 [1]

> The Wii wasn't really a success either.

Nintendo, until most recently, was the only console manufacturer to actually profit.

[1] http://www.vgchartz.com/platform/7/xbox-360/



Nintendo lost almost a billion dollars last year.

Kinect Adventures was a pack-in game, so that doesn't really count.

So far, there have been only 7 Kinect-required titles in 2012, and except for 1, all are either movie tie-ins or rhythm games.

The one exception is Steel Battalion, which managed a whopping 90,000 sales, and a 35/100 Metacritic score.

In fact, only 2 Kinect titles have even managed to break an 80 on Metacritic, both music games.


> Nintendo lost almost a billion dollars last year.

Its first loss since inception in 1889. Not bad for a company that didn't have any successful consoles.

> Kinect Adventures was a pack-in game, so that doesn't really count.

It does count. For 2 reasons: 1) you got Kinect Adventures because you bought Kinect - which is more money than any single game, and 2) if you decided to buy the Xbox with Kinect, you paid more – and seemed to be okay with it. Not exactly a complete failure.

> In fact, only 2 Kinect titles have even managed to break an 80 on Metacritic, both music games.

You're getting outside of the original point – Kinect is a great, inexpensive technology that is being used in all kinds of applications (i.e. interactive displays, teaching, robotics, etc.).


None of which disprove my main point that motion control _for gaming_ is DOA. Just like 3D.




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