Hacker News new | past | comments | ask | show | jobs | submit login

I believe DLSS frame gen predicts future frames (X_1, X_2, X_3) given (X_0, X_-1, X_-2, ...), without waiting for X_4. At least that's the impression I get from their marketing.





Yeah, but there's still a latency penalty, because X_1, X_2, X_3 won't respond to player input, so your effective latency is still that of your 'real' FPS, and that's lower than without because the frame gen takes a good fraction of GPU resources.

Nvidia Reflex 2 does that with async frame warp (that has been used in VR for a while now), but it's separate from DLSS, and is not supported in many games.



Consider applying for YC's Fall 2025 batch! Applications are open till Aug 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: