>Does it ever put things in absurd places, eg. a necessary dungeon key in a random grotto halfway across the map (or in another time)? Without clues, how would you know where to check next? Does the game help at all?
It can be configured with options as to how items are distributed. But yeah, in general anything can be anywhere. Without clues: sometimes there are clues, those silly gossip stones in OoT can output a message about the general location of a thing, but you check everything you can. You learn which items open up each logic path and then open every chest, do every quest, etc.
>How out of sequence can the game get?
Completely. There are randomizer settings that require glitches and sometimes if the logic is wrong (it is sometimes) there are unwinnable seeds.
> Someone should do this with Majora's Mask, but in a way that can somehow combine the two games.
I have somewhere a branch that allows for "sharing" items between games as well. One could do an Oracle of Seasons+Ages game where your inventory is "the same" between both games, where possible (or extend to other games for group fun).
It can be configured with options as to how items are distributed. But yeah, in general anything can be anywhere. Without clues: sometimes there are clues, those silly gossip stones in OoT can output a message about the general location of a thing, but you check everything you can. You learn which items open up each logic path and then open every chest, do every quest, etc.
>How out of sequence can the game get?
Completely. There are randomizer settings that require glitches and sometimes if the logic is wrong (it is sometimes) there are unwinnable seeds.
> Someone should do this with Majora's Mask, but in a way that can somehow combine the two games.
Someone did:
https://ootmm.com/faq
There are a few multi-game randomizers out there.
Some of them even run on real SNES hardware