There will always be exceptions to any trends, but I wouldn't say the deluge of generic roguelike platformers with 16 bit art has been paticularly flattering to the indie industry. Have things really progressed in 2024 since 2012 in the same way that 2012 was abjectly different from 2002? Not really, you could release Slay the Spire in 2012 or 2024 and it wouldn't look out of place.