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>What pushed me to quitting wasn't any sudden realization, but just a slow-building frustration with the whole idea of MMORPGs

Same thing built up with Minecraft for me. What a lost amount of time :/. So fun at the time, but there is only so many Legos I can afford to spend time on.




I stay away from any game with "craft" in the name - knowing that I have a hard time not not playing video games with no end. Then very recently I had my second back surgery. I purchased Minecraft for Xbox 360 as I knew I'd be able to lay in bed and play for hours on end, which is what I'd have to do to recover anyway.

Well, a week and a half later I pretty much mastered it, and purchased the PC version because it had more features.

I've spent A LOT of time playing this game recently. Then I got onto PVP and Faction servers. Playing with others and the thrill it brings to blow up a base with a TNT cannon and steal everyone's shit is very addicting.

I knew I was getting into trouble when I bought the original Xbox version. In a moment of weakness I purchased the PC version and the number of hours I spend playing is not very healthy.

Luckily for me, my wife will kill/leave me before it ever gets really bad, so eventually I'll get pulled away and bored with it. I usually do. I hope. :)


Sounds like an entirely appropriate use of the technology. It also sheds a completely different light on the analogy between addictive games and addictive painkillers. ;)


You're right. Minecraft for Xbox is codeine while the PC version is clearly oxycodone. PvP and Raid servers is like using an IV.


I've always considered WoW and Minecraft to be drugs...and I don't do drugs. Simple as that.


Apt comparison.




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