I think the point was that "Go's quite horrendous and limited type system" gets in the way of everything (programming in general), nothing specific to crafting agents.
There's a lot of discussions on the internet about the bad design decisions of Golang (for example around channels, enums, error handling, redeclarations, interfaces, zero values, nilability... at least generics aren't so much a subject anymore)
There's a lot of discussions on the internet about the bad design decisions of Golang (for example around channels, enums, error handling, redeclarations, interfaces, zero values, nilability... at least generics aren't so much a subject anymore)