This is taken directly from the paper's introduction, which admittedly uses the more specific terminology of "1-Lipschitz signed distance bounds".
The paper cites the original Hart '96 paper on sphere tracing; quoth Hart, "a function is Lipschitz if and only if the magnitude of its derivative remains bounded".
The concept of a Lipschitz function comes from mathematical analysis; neither computer graphics nor numerical analysis. It's straightforward to find the definition of a Lipschitz function online, and it is not in terms of its derivative. If a function is differentiable, then your quote applies; but again, it isn't the definition of a Lipschitz function.
I'd say this is a little pedantic, save for the fact that your function of interest (an SDF) isn't a differentiable function! It has big, crucially important subset of points (the caustic sets) where it fails to be differentiable.
>I wonder if there's a terminology schism here between computer graphics and numerical analysis folks.
The first group just pretends every function has a derivative (even when it clearly does not), the other doesn't.
The linked Wikipedia article gets it exactly right, I do not know why you would link to something which straight up says your definition is incorrect.
There is no point in talking about Lipschitz continuity when assuming that there is a derivative, you assume that it is Lipschitz because it is a weaker assumption. The key reason Lipschitz continuity is interesting because it allows you to talk about functions without a derivative, almost like they have one. It is the actual thing which makes any of this work.
This is taken directly from the paper's introduction, which admittedly uses the more specific terminology of "1-Lipschitz signed distance bounds".
The paper cites the original Hart '96 paper on sphere tracing; quoth Hart, "a function is Lipschitz if and only if the magnitude of its derivative remains bounded".
https://graphics.stanford.edu/courses/cs348b-20-spring-conte...
I wonder if there's a terminology schism here between computer graphics and numerical analysis folks.