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That's not really how I have observed progress working. It seems to broadly do two things:

convert labor demand into the cheapest most abundant labor (i.e. assembly where you can teach almost anyone a small set of tasks and have a lot of stations drastically increasing output while keep labor scarcity and thus cost lower or straight up geographic arbitrage moving production to much cheaper labor countries)

Increase the complexity and therefore scarcity of labor demanded to keep progressing.

Neither of these things end up where you want as far as working less while having all your comfort things because the first one tends to push unit labor costs down making your labor hour demand go higher to support your lifestyle at the lower wage and the second one increases value of the limited group of humans that can deal with the complexity, so their wages can and do easily trend high enough to incentivize full time or more hours.



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