Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Imagine the outcry if every game came with a background process that just sits there in the background.

Also - and this may sound a little bonkers - some renderers are so complex and flexible that the actual set of required shaders is only discovered when it tries to render a frame and the full set of possible shader configuration permutations is so large that compiling them all in advance is pointless or borderline infeasible.



Lots of games come with background processes.


Can you name an example? I have a large library of games and can't name one that does.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: