Here's a possibly-too-highbrow explanation to complement the nice simple one in the OP.
"As everyone knows", you get a Sierpinski triangle by taking the entries in Pascal's triangle mod 2. That is, taking binomial coefficients mod 2.
Now, here's a cute theorem about binomial coefficients and prime numbers: for any prime p, the number of powers of p dividing (n choose r) equals the number of carries when you write r and n-r in base p and add them up.
For instance, (16 choose 8) is a multiple of 9 but not of 27. 8 in base 3 is 22; when you add 22+22 in base 3, you have carries out of the units and threes digits.
OK. So, now, suppose you look at (x+y choose x) mod 2. This will be 1 exactly when no 2s divide it; i.e., when no carries occur when adding x and y in binary; i.e., when x and y never have 1-bits in the same place; i.e., when x AND y (bitwise) is zero.
i can see that for sure. do you have a reference by any chance? chatgpt hallucinates various references given the result. knuth’s “concrete mathematics” might have it.
(That page has a link to another beautiful theorem with a similar feel, Lucas's theorem: if p is prime, then (n choose r) mod p is the product of the (n_i choose r_i) where n_i and r_i are corresponding digits of n and r when written in base p.)
I checked: the result is in Concrete Mathematics, as exercise 5.36, but there is no attribution to Kummer there.
Incidentally, I found the name of the theorem (and the Wikipedia page about it) using a new kind of tool called a "search engine". It's a bit like asking ChatGPT except that it hardly ever hallucinates. You should try it! :-)
cc -w -xc -std=c89 -<<<'main(c){int r;for(r=32;r;)printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}'&&./a.*
It used to be cooler back when compilers supported weird K&R style C by default. I got it under 100 characters back then, and the C part was just 73 characters. This version is a bit longer but works with modern clang. The 73-character K&R C version that you can still compile today with GCC is:
I have never seen it before, but today I have seen it in 3 or 4 sites linked from HN.
What has worked for me is to click "Accept all", then, after the pop-up reappears, click "Only necessary", which makes the pop-up disappear.
Clicking "Only necessary" without clicking before that "Accept all" has not worked. Likewise, clicking multiple times one of those options has not worked.
Very cool! This basically encodes a quad-tree of bits where every except one quadrant of each subquadrant recurses on the parent quad-tree.
The corresponding equivalent of functional programming would be Church bits in a functional quad-tree encoding \s.(s TL TR BL BR). Then, the Sierpinski triangle can be written as (Y \fs.(s f f f #f)), where #f is the Church bit \tf.f!
I reached a similar result when researching all possible "binary subpixel" configurations that would give a pixel its fuzzy value. Arranging the configurations in ascending order row-wise for one pixel and column-wise for the other, performing an intersection between the two pixels, and plotting against their resulting fuzzy value results in a sierpinski triangle.
Cool stuff. Especially the bottom right panel, you might not have expected that kind of symmetry in the intersection when looking at the individual components.
The 31-byte demo "Klappquadrat" by T$ is based on this phenomenon; I wrote a page about how it works a few years ago, including a working Python2 reimplementation with Numpy: http://canonical.org/~kragen/demo/klappquadrat.html
I should probably update that page to explain how to use objdump correctly to disassemble MS-DOG .COM files.
If you like making fractal patterns with bitwise arithmetic, you'll probably love http://canonical.org/~kragen/sw/dev3/trama. Especially if you like stack machines too. The page is entirely in Spanish (except for an epilepsy safety warning) but I suspect that's unlikely to be a problem in practice.
Sierpinski triangles are definitely a common sight in demoscene productions, to the point that they're acceptable in the smaller sizes, but others will think you're not good enough if that's all you do for a 64k or above entry.
Ah. Is that why LFSRs (linear feedback shift registers) and specifically PRBS generators (pseudo-random binary sequences) produce Sierpinski triangles as well?
PRBS sequences are well-known, well-used "pseudo-random" sequences that are, for example, used to (non-cryptographically!) scramble data links, or to just test them (Bit Error Rate).
I made my own PRBS generator, and was surprised that visualizing its output, it was full of Sierpinski triangles of various sizes.
Even fully knowing and honoring that they have no cryptographic properties, it didn't feel very "pseudo-random" to me.
There are so many ways to produce sierpinski gaskets.
It you specify n points and the pick a new point at random, then iteratively randomly select (uniformly) one of the original n points and move the next point to the mid point of the current point and the selected point. Coloring those points generates a sierpinski triangle or tetrahedron or whatever the n-1 dimensional triangle is called
I programmed this on my TI-83 back in the day and spent many hours watching it generate triangles during boring classes.
You can generate many other fractals (e.g. fern shapes) in a similar way, though the transformations are more complicated than “move halfway to selected point”.
— of course. In the same way the (standard) Cantor set consists of precisely those numbers from the interval [0,1] that can be represented using only 0 and 2 in their ternary expansion (repeated 2 is allowed, as in 1 = 0.2222...). If self-similar fractals can be conveniently represented in positional number systems, it is because the latter are self-similar.
been down the bitwise fractal rabbit hole more times than i can count and honestly, i never get tired of these patterns - you think people start seeing shapes like this everywhere after a while or is that just me
But this is not using bitwise AND, just the Pascal's triangle approach. (Interestingly, you can reformulate that as a neighborhood-2 2-state 1-dimensional cellular automaton pretty easily; it occurs in a couple of different guises in Wolfram's catalog.)
Here's an ASCII-art version that uses AND as Michał describes:
32 value size : line cr size 0 do dup i and if bl else [char] # then dup emit emit loop drop ;
: pasand size 0 do i line loop ;
Nothing much to do with your great post, but I almost REALLY liked that first pyramid, but the last line being off threw me visually, so I had to straighten it out:
That looks nicer than my version. But you should put the `cr` before the inner loop, not after it. That way you can remove the `cr` before the outer loop.
Bitwise XOR modulo T: https://susam.net/fxyt.html#XYxTN1srN255pTN1sqD
Bitwise AND modulo T: https://susam.net/fxyt.html#XYaTN1srN255pTN1sqN0
Bitwise OR modulo T: https://susam.net/fxyt.html#XYoTN1srN255pTN1sqDN0S
Where T is the time coordinate. Origin for X, Y coordinates is at the bottom left corner of the canvas.
You can pause the animation anytime by clicking the ‘■’ button and then step through the T coordinate using the ‘«’ and ‘»’ buttons.
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