> Thanks to our past experience with switches, combined with the figure-ground principle, a skeuomorphic design for a toggle switch will make it obvious to a user how to instantly turn on a feature.
(Figure-ground is how we perceive three-dimensionality in a 2D space.)
This is one of the best arguments for skeuomorphism I've read. It doesn't address the _look_ (ie, brushed metal) but it absolutely addresses the _style_ (looks like a real toggle switch, a real button, etc.)
(Figure-ground is how we perceive three-dimensionality in a 2D space.)
This is one of the best arguments for skeuomorphism I've read. It doesn't address the _look_ (ie, brushed metal) but it absolutely addresses the _style_ (looks like a real toggle switch, a real button, etc.)