I am only an occasional blender user, but I have been using it a long time. since 1.7
the main key binds I have always used have not changed. tab, g, r s, e, b, A, f, ctl-click to add points.
Are you telling me those are the industry standard keybinds (surprised pikachu face)
One thing I always felt blender did better than the "industry standard tools" was it's quick/natural workflow. I have not used Maya since collage in 2000 but back then it was very clunky compared to blender for quick vertex based editing. My theory is more that the "industry standard tools" caught up to blender. but by then blender had a bad reputation as being quirky, so the "big redesign" was more a press-release. Give it a menu bar make it dark mode and most importantly got to cure that bad-reputation so tell everyone it is completely different now.
I am only an occasional blender user, but I have been using it a long time. since 1.7
the main key binds I have always used have not changed. tab, g, r s, e, b, A, f, ctl-click to add points.
Are you telling me those are the industry standard keybinds (surprised pikachu face)
One thing I always felt blender did better than the "industry standard tools" was it's quick/natural workflow. I have not used Maya since collage in 2000 but back then it was very clunky compared to blender for quick vertex based editing. My theory is more that the "industry standard tools" caught up to blender. but by then blender had a bad reputation as being quirky, so the "big redesign" was more a press-release. Give it a menu bar make it dark mode and most importantly got to cure that bad-reputation so tell everyone it is completely different now.