High density can and often is done wrong, but it is often the hallmark of interfaces for professional users, an intricate tool designed to be used as quick as passable for hours on end, to accomplish this you try and reduce intermediate steps. this means putting everything up front, redundant panels(to do the same thing from different viewpoints), no overlap(why obscure information?) etc.
The end product usually ends up being intimidating as hell for new users. But is much more ergonomic for experienced ones.
High density can and often is done wrong, but it is often the hallmark of interfaces for professional users, an intricate tool designed to be used as quick as passable for hours on end, to accomplish this you try and reduce intermediate steps. this means putting everything up front, redundant panels(to do the same thing from different viewpoints), no overlap(why obscure information?) etc.
The end product usually ends up being intimidating as hell for new users. But is much more ergonomic for experienced ones.