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I’m developing in TS and Rust for the most part.

Went from Atom, to VSC, to Vim and finally to Zed. Never felt more at home. Highly recommend giving it a try.

AFAIK there is overlap between Atoms and Zeds developers. They built Electron to built Atom. For Zed they built gpui, which renders the UI on the GPU for better performance. In case you are looking for an interesting candidate for building multi platform GUIs in rust, you can try gpui yourself.



People have been using editors that look comparable for decades that dont need fancy GPU rendering to be fast and responsive. What is happening that stuff like that is necessary now?


GPU rendering in some form or another (mostly just bitblitting characters, I guess) has also been common for decades. Classic hardware text mode is basically just that. Also, display densities and sizes have gone up (for some of us).


> Classic hardware text mode is basically just that.

I highly doubt that, unless you consider bitblting to be hardware accelerated.

When people say "GPU render" they mean 3D accelerators from the line of Voodoo onwards, not regular 2D graphics cards.


The first time I used Zed, I really noticed and appreciated the very low latency between a keypress and visual result. It created a great sense of “connection” to the experience. (I’ve previously used VS Code, Emacs, Sublime Text, JetBrains, and others)




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