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Get ready to answer why an iPhone is different than an xbox


I’m principled in my stance, I think if you own said Xbox you should be able to load software on that as well.


It isn't. Consoles at this stage are general purpose computers with hardware and software explicitly designed to prevent consumers using it as such. If consumer rights had any real teeth, any hardware device would be required to allow their owners to install any piece of software of their choosing, including replacing the operating system.


Xbox, PlayStation, and Switch should be forced to open up as well.

Closed ecosystems only benefit the corporations that control them.


At the very least, sony doesn't get offended with new jailbreaks while nintendo will chase you down for even browsing an emulator's website


One has billions of users, the other has millions. One has 100s of thousands of companies trying to to do business with that platform's users, the other has 100s of companies trying to do business with that platform's users.

scale and usage matters. Apple has > 50% market share in the USA (the place relevant to USA law). So, being a monopoly they get treated differently than a non-monopoly.

Even if they had less than 50%, people bank, invest, shop, talk, communicate, book hotels, flights, and effectively live their lives on smartphones. On XBox they play games and same small percent play music or watch movies there (I suspect most switch over to their Smart TV/Apple TV/.. for that).


No, it doesn't. They're not enforcing this under anti-trust law.


they aren't? The title is "Apple Violated Antitrust Ruling, Judge Finds"

the first sentence in the article is:

> A federal judge hammered Apple for violating an antitrust ruling related to App Store restrictions and took the extraordinary step of referring the matter to federal prosecutors for a criminal contempt investigation.

Seems like it's about antitrust law


Fair enough, I replied poorly, but the judgment doesn't appear to be based on Apple being monopoly or size of the business, as far as I can tell. The issue appears to be of anti-steering, more than the number of customers/its market share. Epic notably failed to prove Sherman act violations, didn't it?

The actual judgment: https://www.documentcloud.org/documents/25924283-epic-v-appl...

>After a bench trial, this Court entered judgment on September 10, 2021, finding thatcertain of Apple’s anti-steering rules violate the California Unfair Competition Law (“UCL”)under its unfair prong. ... As to the merits of Apple’s UCL violations, Apple did not directly challenge this Court’s application of the UCL’s tethering and balancing tests, instead arguing that(i) the UCL’s “safe harbor” doctrine insulates its liability because Epic failed to establish Sherman Act liability ... As to Apple’s “unfair” practices under the UCL, the Court explainedthat Epic could demonstrate unfairness under either a “tethering” test or a “balancing” test. Id. at1053. The “tethering” test required Epic to “show that Apple’s conduct (1) ‘threatens an incipientviolation of an antitrust law,’ (2) ‘violates the policy or spirit of one of those laws because itseffects are comparable to or the same as a violation of the law,’ or (3) ‘otherwise significantlythreatens or harms competition.’” Id. at 1052 (quoting Cel-Tech Commc’ns, Inc. v. Los AngelesCellular Tel. Co., 973 P.2d 527, 544 (Cal. 1999)). While the Court held that Epic’s claims basedon app distribution and in-app payment processing restrictions failed to state a claim of unfairpractices, the Court held that Apple’s anti-steering provisions were severable and constitutedunfair practices under the UCL

I'm not sure that the scale or usage really matters.


the judgment doesn't appear to be based on Apple being monopoly or size of the business

our anti-trust laws are not about being a monopoly or the size of your business: they are about abusing market dominance (where up or downstream has no choice) with unfair business practices.

a monopoly that charges fair prices and does not abuse suppliers and customers will not encounter any legal difficulty


Correct. You're a "monopoly" if you act like one because in a competitive environment if you abuse customers and partners you will lose.


Consoles are sold at-cost to consumers, or sometimes even at a loss: https://www.pcmag.com/news/microsoft-loses-up-to-200-on-ever...

iPhones are sold at a _premium_.

If iPhones were sold at-cost to consumers, then Apple would have been right to ask developers to pay 30% fees.


I think this is the real answer, however it would be difficult to use it as an excuse for the model since there are laws also against selling at a loss to undercut competitors.


It's a more difficult argument. Consoles are not competing with regular general-purpose computers, and the console manufacturers go out of their way to make it impossible to install unapproved third-party software on them.

And since all the console manufacturers are selling the hardware at loss or with low margins, they can argue that it's just how the market works (free razors but expensive razor blades).


> Consoles are not competing with regular general-purpose computers

Yes but why? They very powerful computers. New recycling laws might force companies to give up the keys to the hardware before or after their obsoletion.

The precedent here is SIM-locked devices. At some point you must let the user do what they want with it.


Consoles have a surprisingly long commercial life, more than 5-7 years. So the usability of old consoles at the end of their lifecycle as a PC replacement is not that great.

Might still make sense, though. Just for general historical preservation.


If consoles are sold at loss to gain "monopoly power", then that is anti competitive and should not be allowed. This would lead (or maybe already resulted) to pathetic printer and ink cartridge situation


I'm ambivalent about consoles.

However, for the consoles to make sense, they _have_ to be an oligopoly. There can't be 100 brands of competing consoles.

The main feature of traditional consoles that would be lost in this scenario: guaranteed compatibility of games.


Why not? Game devs want to be compatible with multiple consoles. Users want games to be compatible to be with their console.

So, who is causing this friction? Console companies. Now, there may be technical limitations due to games being such a unique kind of software. But at the end of day, they are software. Games can be packaged to support multiple formats or a standard interface.


> Why not? Game devs want to be compatible with multiple consoles.

Console games are typically highly optimized for particular console hardware. This coupling allows great-looking games for hardware that is cheap to make.

As a result, it's typical for consoles to far outperform regular PCs of the same price range. Especially at the beginning of the console lifecycle.

So it can be argued that consumers benefit from this arrangement: they get cheap special-purpose devices for gaming that can't be obtained if consoles are prohibited.

> Games can be packaged to support multiple formats or a standard interface.

Sure. But for AAA-type games that push the envelope, it's not at all trivial.

However, it seems that this pattern is fading with the recent consoles. So perhaps they also need to be unbundled.


Basically every reply gets it wrong. The answer is that the Xbox isn't developed in California. This judgment was applied under California's UCL, not any federal anti-trust law, despite being in federal court. Epic wasn't able to prove Apple a monopoly, because it's not. Applying California's UCL to Microsoft, Sony, etc is going to be a harder sell in courts.


> Epic wasn't able to prove Apple a monopoly, because it's not.

Unless your name is T. Cook, you lack the authority to make that statement conclusively. The judge claims that Apple is guilty of perjury, and never corrected the executive that made misleading statements. If that testimony was fabricated, then there is every reason to believe Apple is obstructing information that could benefit the prosecution. There is no other feasible alibi in this scenario besides their lawyers all calling in sick. It's one thing to make a mistake, it's another thing to insist it's truth.

Let's not forget that Apple was headed down this same road with the DOJ, too. They are being investigated for a pattern of behavior that is not new, meaning they very well could be guilty of monopoly abuse right this very second. Saying "because it's not" is like telling Lance Ito to drop the OJ charges. Apple is not guilty until proven innocent; but claiming their innocence in certainty is a base lie. You do not actually know, either.


Both allow to have software developed for by any 3rd parties - that should include any and the original device seller should not be able to control the distribution.

If you really ask: xbox is pretty much the same as an x86-64 PC, running Windows (and having AMD GPU). It just bit more sealed.


Which… while we’re at it. Gaming would be much better if consoles didn’t exist anymore. Games would be more optimized for PC and manufacturers would just be building prebuilt gaming PCs.

We also would have more Switch competition in the ARM gaming space instead of x64 handhelds and Android windows emulation if these walled gardens didn’t exist.


>manufacturers would just be building prebuilt gaming PCs

Which, given the sentiment against the very existence of these things in PC gaming circles (as a desktop, at least) in favor of self-building, would be just laptops and handhelds (Steam Decks/ROG Allys) at best.


One way that they are different is that the xbox does let you sideload:

https://learn.microsoft.com/en-us/previous-versions/windows/...


One is a general computing device and one is for a specific task (gaming).


That seems rather arbitrary. I'm not doing any general computing on my iPhone, I'm just browsing Hacker News and watching YouTube. If your contention is that the phone is capable of doing more than those two things, well, isn't the Xbox capable of doing more than just gaming?


You're not. The majority of phone users replaced their computers with a phone. They are using their phone for everything they used to use their computers for. Almost no one is using an XBox to replace their computer.


> The majority of phone users replaced their computers with a phone

Source?

I can't find anything that backs that up.


https://intelpoint.co/insights/only-2-2-of-internet-users-wo...

Are you pushing back on the word "majority" or on the concept that many people use their phones for nearly everything they used to use their computers for but that next to no one does the same with an Xbox?


That the majority has replaced their computers with smartphones.

That link though doesn't say that. It simply shows global ownership of smartphones is higher than computers which is rather different altogether.


That's nothing to do with it. The judgment repeatedly talks about Epic as a competing game store. I'm not sure how else you'd describe the app store of consoles.




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