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I wonder if someone could build a realistic scenario into a game -- let's say some sort of smaller scale black start for, say, a space station. And throw in a unknown computer architecture for the in-game computers so that players need to RTFM to figure out how it works.



I tried to make something like this (not power specifically) for a game jam once: https://pfirsich.itch.io/arbitrary-complexity

I took down the servers though, so you probably can't easily try it. I don't know if I added a way to configure the lobby server. I should have! It's open source though. And there is a video about that thing on my YouTube: https://www.youtube.com/watch?v=6TPgfa7LbiI

The game is bad and nothing of what we planned on doing actually made it into the game. The video is long and boring too. But maybe someone finds this cool and is inspired by this and makes a game like this.

The first 15 minutes of the game were actually about getting the ship moving, first by reading the manuals of half a dozen different ship systems and then following some procedure outlined in those manuals (parts of which were simply incorrect), maybe having to do some things in sync with your other players and stuff like that. I think it would have been cool to add multiple reactors and start them up in sync and stuff. The different ship systems were actually Lua programs that interacted via a message bus. So kind of a unknown computer architecture?


Wow this really looks interesting.


make it so! the fun of reverse engineering systems I don't understand to fix them is half the reason I joined this industry.


Awesome idea!




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