I think GP means it as a symptom. If you can't remain on a single game (which is supposed to be a highly entertaining, dopamine-optimized experience) for more than 5 minutes, what is the likelihood you can stick with any harder task in everyday life for longer?
Plenty of valuable things are less exciting than a video game in their first 300 seconds, and last much longer than 5 minutes.
Plenty of valuable things are less exciting than a video game in their first 300 seconds, and last much longer than 5 minutes.