Yep. Safe rust also protects you from UB resulting from incorrect multi-threaded code.
In C++ (and C#, Java, Go and many other “memory safe languages”), it’s very easy to mess up multithreaded code. Bugs from multithreading are often insanely difficult to reproduce and debug. Rust’s safety guardrails make many of these bugs impossible.
This is also great for performance. C++ libraries have to decide whether it’s better to be thread safe (at a cost of performance) or to be thread-unsafe but faster. Lots of libraries are thread safe “just in case”. And you pay for this even when your program / variable is single threaded. In rust, because the compiler prevents these bugs, libraries are free to be non-threadsafe for better performance if they want - without worrying about downstream bugs.
I've written some multithreaded rust and I've gotta say, this does not reflect my experience. It's just as easy to make a mess, as in any other language.
Me too. I agree that its not a bed of roses - and all the memory safety guarantees in the world don't stop you from making a huge mess. But I haven't run into any of the impossible-to-debug crashes / heisenbugs in my multithreaded rust code that I have in C/C++.
Most likely because it all multi-threaded code access in-memory data structures, internal to the process memory, the only scenario in multi-threaded systems that Rust has some support for.
Make those threads access external resources simultaneously, or memory mapped to external writers, and there is no support from Rust type system.
> Make those threads access external resources simultaneously, or memory mapped to external writers, and there is no support from Rust type system.
I don’t think that’s true.
External thread-unsafe resources like that are similar in a way to external C libraries: they’re sort of unsafe by default. It’s possible to misuse them to violate rust’s safe memory guarantees. But it’s usually also possible to create safe struct / API wrappers around them which prevent misuse from safe code. If you model an external, thread-unsafe resource as a struct that isn’t Send / Sync then you’re forced to use the appropriate threading primitives to interact with the resource from multiple threads. When you use it like that, the type system can be a great help. I think the same trick can often be done for memory mapped resources - but it might come down to the specifics.
Shared memory, shared files, hardware DMA, shared database connections to the same database.
You can control safety as much as you feel like from Rust side, there is no way to validate that the data coming into the process memory doesn't get corrupted by the other side, while it is being read from Rust side.
Unless access is built in a way that all parties accessing the resource have to play by the same validation rules before writting into it, OS IPC resources like shared mutexes, semaphores, critical section.
The kind of typical readers-writers algorithms in distributed computing.
Safe rust prevents you from writing data races. All concurrent access is forced to be guarded by synchronization primitives. Eliminating an entire class of bugs.
You can still create a mess from logical race conditions, deadlocks and similar bugs, but you won’t get segfaults because you after the tenth iteration forgot to diligently manage the mutex.
Personally I feel that in rust I can mostly reason locally, compared to say Go when I need to understand a global context whenever I touch multithreaded code.
In C++ (and C#, Java, Go and many other “memory safe languages”), it’s very easy to mess up multithreaded code. Bugs from multithreading are often insanely difficult to reproduce and debug. Rust’s safety guardrails make many of these bugs impossible.
This is also great for performance. C++ libraries have to decide whether it’s better to be thread safe (at a cost of performance) or to be thread-unsafe but faster. Lots of libraries are thread safe “just in case”. And you pay for this even when your program / variable is single threaded. In rust, because the compiler prevents these bugs, libraries are free to be non-threadsafe for better performance if they want - without worrying about downstream bugs.