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Insomniac faced job cuts just 4 months after releasing Spider-Man 2, a game that sold 11 million units and had a score of 97% on Opencritic at release. Epic Games also laid off staff last year. They made a game you may have heard of called 'Fortnite'. It's been rather successful.

But then so has most of the industry, which has experienced growth year-on-year.

A profit does not prevent layoffs and no individual can 10X themselves to safety. There is a huge power and incentive disparity between the people with the power to initiate layoffs and the people who get laid off. There's a way to shrink the gap, but it means accepting you have more in common with your colleagues than your shareholders, then communicating it collectively.




>They made a game you may have heard of called 'Fortnite'. It's been rather successful.

ehh, I give it a week /s

But yes, i'm surprised people still fall into this notion that the last 3 years of layoffs falls into anything close to a just world. it's been clear that these tech cuts are not merit based for a while.




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