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The art of Scavenger’s Reign was really good. The ecosystem was really interesting (a bit overly-clever for stuff that is supposed to have evolved IMO, but it was still really interesting). Really great setting and art.

The plot and characters felt a bit shallow/stereotypical/predictable in a bad way.

It’s like they had too much of the ecosystem that they wanted to show, so they split it up among too many characters, and didn’t invest the appropriate character development in each. Plus, I really want to steep in the ecosystem, the rush to get to the ship is, IMO, not really necessary (it serves to force the characters to explore the environment, but IMO some alternative force that doesn’t put the characters on such a tight timer would be preferable). I often found myself thinking: wow, I wish the characters could take more time exploring this phenomenon, but also, the character should, given their in-character motivation, leave this interesting thing alone. They are wasting precious time.

I’d love to see a Mushishi like series set in that universe. Focus on one character’s journey through the ecosystem. Give the character motivation to unravel the mysteries instead of dodge them.



FWIW Scavenger's Reign's creators have been making the show Common Side Effects. It's a brilliant show in its own right IMO but the animation is nowhere near as high-effort.


Oh, wow, I’ve been loving Common Side Effects. Didn’t realize it was the same people.

Common Side Effects has great characters IMO, it really captures this tension where the alternative to selling out is to accomplish nothing, maybe.




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