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In defense of video games, in a lot of cases technology has churned so much that it's prohibitive to maintain older games, and in general besides the 16 bit aesthetic people are so put off by the look of older games they tend not to get as engaged.

AI will improve this situation on the graphics side, perhaps with some sort of game container that emulates older environments well (Proton, anyone?) we'll see more re-releases.



> in general besides the 16 bit aesthetic people are so put off by the look of older games they tend not to get as engaged.

One of the most prolific indie developers of recent years (David Szymanski) has basically all of his games looking like they came out of PS1/early 3D accelerator days. And he isn't alone, there are many games that have midlate 90s / very early 2000s looks. There are also a ton of horror games that use exaggerated PS1-styled graphics with bit crunched filtering, strong dithering effects, etc (wobbly low poly environments where you can barely make out what you are looking at are giving horror vibes basically for free :-P).

This is something i've been saying for a long time now: if you can point at a game and say "this looks like a PS1/PS2/3/4/5/NES/SNES/DOS/Win95/etc game" then this means there are enough visual characteristics to define such games and thus you are really pointing at a visual style - something that people will use at some point in the future even when the technical limitations that birthed the style aren't there anymore (which means that some games may give the feel of that style but not really be bound by the actual limitations).


How does AI have anything to do with this? Are you just talking about emulators? Those already exist, and the main opposition to them is the companies that own the IP. Many companies would rather let games languish than let their community do the "prohibitive" work to maintain those games for free.


Games that old are super easy to archive on a technical level. Take the 4MB or less and save it somewhere.

And "sell small files for $1 or $5 without spending much money to set up the store" is a solved problem.


> and in general besides the 16 bit aesthetic people are so put off by the look of older games they tend not to get as engaged.

It's not about what people find pleasing today, it's about archiving and preserving an important part of our (digital) history. Videogames of the past were a big thing.

And videogames, much like music, must be playable to be truly preserved.

Imagine someone going "I don't get why it's worth preserving ancient Egyptian artifacts, people these days don't enjoy that kind of thing anymore".


Sorry, but you are just talking. The problem with video game preservation is that the IA isn't able to get the same library exemption that they got from the Library of Congress for archiving. The LoC doesn't yet consider video games an artform that can be preserved in the same way as books and other media.

There are thousands of folks that both want and want to do this work.


>the same library exemption

Reference please? Genuine question. As far as I know, libraries have very little in the way of special privileges outside of some specific rights in the analog realm which don't really apply in digital where first sale doctrine also doesn't apply.



I see nothing in there giving a carte blanche to libraries, however they care to define themselves, to have any generalized exemption from copyright law.



What's with the goalpost moving? Click on "Final Rule"[1] and the PDF goes into copious detail about what exemptions are currently in effect. Obviously there is no, and will never be, "carte blanche to libraries, however they care to define themselves, to have any generalized exemption from copyright law". There are specific, temporary, limited exemptions in effect.

[1] https://www.govinfo.gov/content/pkg/FR-2024-10-28/pdf/2024-2...




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