There's plenty of games with big installs that have been out for years and can run on a steam deck or less. Which means lots of light laptops can run them too. I don't think your ideas here about desktops and laptops are true.
For consoles, PS5 doesn't have proprietary drives, that's just Xbox. And both Xbox and PlayStation let you export games onto any cheap USB drive to make room on the internal storage.
If price and hours correlate with GBs in a bad way, those are fair reasons to skip a game, but it's just confusing if you frame it as a criticism of the GBs.
To put it bluntly, if I can have my hour of fun with an 100 MB indie game, I am not going to install a 300 GB game, regardless of how cool it might be.
And there are enough of those around, than what I have time to play the rest of my life.
Additionally I can keep myself busy enough playing Quazatron rounds or similar.
How about a different scenario. Nether one is an indie game, so it's apples to apples. A 1GB game is $25 and a 200GB game is $20. They both look similarly fun. Do you consider getting the bigger one?
For consoles, PS5 doesn't have proprietary drives, that's just Xbox. And both Xbox and PlayStation let you export games onto any cheap USB drive to make room on the internal storage.
If price and hours correlate with GBs in a bad way, those are fair reasons to skip a game, but it's just confusing if you frame it as a criticism of the GBs.