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The M3 Ultra studio also wouldn't be able to run path traced Cyberpunk at all no matter how much RAM it has. Workloads other than local inference LLMs exist, you know :) After all, if the only thing this was built to do was run LLMs then they wouldn't have bothered adding so many CPU cores or video engines. CPU cores (along with networking) being 2 of the specs highlighted by the person I was responding to, so they were obviously valuing more than just LLM use cases.


Bad game example because cyberpunk with raytracing is coming to macOS and will run on this.


The core customer market for this thing remains Video Editors. That’s why they talk about simultaneous 8K encoding streams.

Apple’s Pro segment has been video editors since the 90s.




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