Thanks for the feeback, very welcom of course. I have to ctrl+f for "hours ago" to find recent messages in the conv, HN is taking some time to tame. For the coins merge, it's already the case, coins sometimes contain more "points" than they seem, once you have at around 300 coins on screen. I suspect the pause/lag could be js garbage collection, there's still a lot to do concerning reuse of particles and coins to avoid sipping on the ram every frame.
I still get a few: 'You caught 0 coins out of 0 in 0 seconds (+1 upgrade and choice). You missed 0 times (+1 upgrade and choice). Well done !'
it would be nice to see score from final level, because it is normally too hectic to see whilst playing!
The level thing looks better, but maybe 8 instead of 7, then goes to 9 instead of 8, 10 instead of 9.
I had a peek at the code, because there was a strange symbol like a pair of eyes at the top, maybe it was the heart.
I play desktop, and when the mouse moves out of bounds left or right, it doesnt move the paddle at all until back within bounds, that is what normally ends my game.
I try to resist playing more because I reached Worms and realised I ran out of perks. Well done again, and best of luck if you commercialise the game.
PS and if you click your username in HM you can access all your comments, it might be easier searching for replies.