You could word it differently. Why not mention it?
It is separate problem if runtime assets are missing and the game is not actually a game without them or gives an error message. Let's also assume that you can bypass DX dependencies with other means.
The current wording sounds like binaries are always proprietary, no matter what.
It is separate problem if runtime assets are missing and the game is not actually a game without them or gives an error message. Let's also assume that you can bypass DX dependencies with other means.
The current wording sounds like binaries are always proprietary, no matter what.