“Add multiplayer” is of course the annoying request that every game maker always gets, but since you’ve already done it for v2–how hard do you think it would be to combine the multiplayer and the “survivors” type system?
Anyway, fun game. I liked that the perks slowly seemed to ramp up from small tweaks to total game changers as I accumulated/unlocked them.
I think that would be a good candidate feature for a paid version later. When starting v3, I decided to focus on game feel and finding the fun, and disregard everything else, so there's a lot I could do. I still want to make it deeper, and add basic QOL options to let everyone play it the way they like, before adding multiplayers or distributing in more closed gardens. I'm already very happy about the reception the game got here.
Anyway, fun game. I liked that the perks slowly seemed to ramp up from small tweaks to total game changers as I accumulated/unlocked them.