Hi, cool and congrats on making a game! I also have a breakout clone in the works but with the twist that I'm doing my own complete 2D game engine for the game.
- The particle effects when the block is broken is a bit disturbing and distracts from the gaming experience since they make it harder to see the ball. And since this is just a visual maybe you want to fade them out or something.
- The size of the blocks seems out of whack with respect to the paddle and ball
- The little effect when the ball hits the paddle is a neat idea!
I like the explosions effect and the sound effects of your game. My engine is very basic, its main goal is to be small, fast and simple, the whole game fits in 100kb compressed. I'm not sure if you realized that the goal of the game is to catch the "particle effects when the block is broken" (aka coins). They didn't look enough like coins before for this to be understandable. The size of the blocks depends on the level size. At the start of the run you get levels with a few huge bricks, at the end you get levels with tons of smaller bricks. I'm confused about which "little effect when the ball hits the paddle" you are talking about, it might be something related to the perks you got.
Just tried your version on Firefox on Android, but it seems to go into a reload loop (I keep seeing the Detenator loading page), then the device becomes unresponsive and Firefox crashes.
You mean the small particles that fly away for 150ms and fade away after you break a brick ? You could disable them (and many other effects) with "menu/basic graphics" if you want, but this never prevented me from seeing what's going on clearly.
- The particle effects when the block is broken is a bit disturbing and distracts from the gaming experience since they make it harder to see the ball. And since this is just a visual maybe you want to fade them out or something.
- The size of the blocks seems out of whack with respect to the paddle and ball
- The little effect when the ball hits the paddle is a neat idea!
Here's what I have myself:
https://ensisoft.com/demos/break/game.html
Made with this engine
https://github.com/ensisoft/detonator