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This seems like a big achievement but I’m not too familiar with this programming niche. I have existential questions about its purpose.

On the surface it appears to be on the way to becoming a cross-platform game engine that in theory could be general purpose, but focuses on one game and still requires you to purchase a copy of the game for its image and sound assets if you want to play the game itself.

Is the ultimate outcome meant to be a clone of the game with open source assets provided by artists or what?



Jedi Knight usually appears on lists of "the best video games of all times". People still want to play it, but it has a few things that make it tricky to run on modern machines. And the limits on modding are quite severe by modern standards.

(TIE FIGHTER, also a best game of all time and from a similar era, is even finickier; even at the time there were a few features that were broken for me. IMO it is worth the effort, but note that it absolutely requires a joystick; neither mouse nor gamepad is good enough)


TIE Fighter with a Sidewinder joystick in the late 90s. Bliss.


Really? Not surprising, I loved that game (hence my username :D ). Before half-life, DF2 was one of the best online multiplayer games out there.


Basically what someone else has said - get the game easily working on modern systems and fix various bugs and issues with the original.


Don’t know the ultimate goal but this project makes it very easy to install and play the game on modern windows and Linux computers. Getting the original game to work right can be a pain.


I think it's more about game preservation.




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