My understanding is that the Switch build had custom attention paid to the quality/performance tradeoff, and I'm guessing that's because they knew they had less margin for error. Does it look good on a TV screen? Keep in mind that even if it looks good and performs well on the Switch, that doesn't excuse degrading the performance for the original customer base on the original release platform. The "Gen 8" console settings give you the illusion of choice, but both modes result in too much focus on quality and not enough on performance. Performance mode = bad performance, and Quality mode = I just want to take a cool screenshot and then will immediately reactivate Performance mode.
> Keep in mind that even if it looks good and performs well on the Switch, that doesn't excuse degrading the performance for the original customer base on the original release platform
Agreed. I think I was more wondering aloud about how they could make the Switch, of all platforms, run well and then also have the older ones degrade. Only that last part forgot to leave my inside voice.
As far as graphics, its one of the better looking Switch games imo--but it's still Switch. I did briefly open the game up on an old Xbox one after hours of updating and the game there looked much better than Switch, but since the save was from 2018 or something, my Freighter had new random walls blocking passage ways and rooms. It was mostly useless. I didn't want to start over so that was the end of that experiment.
Gotcha. I think the PS4/Xbox One performance is partially a result of them not caring about Gen 8 customers anymore. Maybe their procedural generation tech doesn't easily allow configurable quality, or they won't/can't maintain separate asset libraries between the generations. So they favor Gen 9 even when it makes Gen 8 suffer.