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All of the other replies to you seem to give examples of other sandbox games that are successful / fun and suggest that maybe you just don't like the genre, but as an avid fan of sandbox games, and many of the other titles given by other posters, I still agree with you.

No Man's Sky feels devoid of any personality or interesting content in a particularly unique way. No amount of updates will ever fix for me what feels like a fundamental gameplay loop issue.

All of the layers of systems they've added with each new update still just feel __bad__. I'm glad so many have found a way to enjoy the game, but I feel like I'm taking crazy pills when none of them seem to address the issue of "collect arbitrary resources to build gear to collect other arbitrary resources ad nauseum" in a way that I just find fundamentally unsatisfying.

I still understand that reductive description can apply to many of the other games I actually enjoy (i.e. Minecraft, etc.) but that's what's so strange to me about NMS—by all means, I __should__ like the game. But I still think it's a miserable experience devoid of any real meaning. Even if the point is to find your own meaning in the systems it provides, I can't quite put my finger on it, but it just feels so much worse than any of the others.

Maybe someone else can better articulate why it feels so bad, but to me, despite all of the work they've put on the game, it still feels so devoid of meaning.



I think it is both an egregious example of the "farm this to craft this to farm this..." gameplay loop and that other aspects of the gameplay are too shallow to hold it up once you get bored of the crafting and building loop. And I say this as a fan of the game lol


I wouldn't mind it if building didn't seem pointless. You travel with your ship but build on planets that you are meant to quickly abandon.

The exploration and building aspects are in opposition to each other so you can't really hop in between them when you get bored without starting over next time.




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