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That's such a shame. I think I had as many friends outside my guild as I did inside, back in the day. I had a macro which buffed + whispered folks, and I spammed it at everyone I ran across; I'd join a PUG and people would say "it's you!".

There was one guy I'd group up with every Wednesday to run East Strat (this was early on, when it was a challenge for most PUGs) - he was a hunter (<Preyofwar>, if you're out there, it's been a long time, buddy) and I was a druid, so when we got a tank I healed, and when we got a healer I tanked; and, you know, hunters were intended to be group leaders, and mark + make the pulls - and for a while we made it a Thing; people would message us when they saw us come online.

This one time we grabbed a woman who mainly crafted - she'd sit outside the auction house handing out low-level bags to noobs - and had barely run dungeons before; it took some convincing to persuade her to come, and she didn't really know what she was doing (I think she was a resto shaman?). Halfway through, the assholes we'd picked up outside the instance started giving her grief in the chat - she'd wiped us at least a couple of times in a row - and she started apologizing and offering to go, and we said "no fucking way" and kicked them, and then called in favors with our guildmates to get some better-geared and more-experienced folks to help us carry her the rest of the way.

That's the sort of thing I loved about early WoW. We took the gamey side seriously - like, that guy and I really prided ourselves on how quickly we could run a group through the dungeon, and optimized the hell out of our pulls - but it was set up to remind you there was a human on the other side of the keyboard, too.

It's the best time I've had (or ever expect to have) with any video game, ever, and I'll never ever go back.




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