I took a cursory look at breaking it and it seems rather trivial in retrospect, just annoying at best since you have to rebuild the executable’s imports, relocations and section headers, along with removing the giant bloat sections that they add (seriously, when the main .text section of a game is 4MB, and then their extra obfuscation sections end up being over 250MB, something is ridiculously wrong.)
Cracking Denuvo as a hobby is not something a sane person would do, and the downsides if caught are higher when one is fully employed.
At least to me, a decade has passed since I left college and had spare time and energy to tackle such projects just for cred.