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Yeah, I might need to take another angle at the branding / sales part, possibly with a prototype in hand.

I was hopeful that wasm was sufficient prior art. Whether function pointers are absolute addresses, or relative to the start of text, or resolved through trampolines filled in by the loader, or are offsets into some table is all (nominally) invisible to the language.

Integer in [0, k) has the nice feature that multiple GPUs can each index into their own lookup table containing pointers to the local code section. Or for calling into another machine - it's essentially a cheap serialisation / perfect hash done at linker time. It makes indirect calls slower, but indirect calls are slow anyway so hopefully saleable.



One could argue that the MMU is a prior art of sorts. We haven't really been dealing with direct physical memory addresses on most platforms for a very long time.




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