I managed to get it to work with images that were looking down on the character / thing, like in an isometric game. Using any image that was facing the front was giving flat results
I've been testing it and it's the best one I've tried so far.
It does have failure cases but the success rate is fairly high and when it works, the resulting meshes are reasonably usable (maybe not to game dev production standards - but that still leaves plenty of other use cases)