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This is pretty impressive! I didn't expect math, so that was a nice surprise. Many others have pointed out some nice changes. I have a super nitpick - the enemy's HP immediately decrements before the "hit" animation plays out. There is properly delay before the Game Over screen, so that tells me the HP decrement could probably get the same treatment easily enough.

Kudos to your son and props for fostering this creativity in them!



Fixing the nitpick (hit timing) is on his plan.

Appreciate the feedback!




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