Even for software it’s often risky to remove code once it’s in there. Lots of software products are shipped with tons of unused code and assets because no one’s got time to validate nothing’s gonna go wrong when you remove them. Check out some game teardowns, they often have dead assets from years ago, sometimes even completely unrelated things from the studio’s past projects.
Even for software it’s often risky to remove code once it’s in there. Lots of software products are shipped with tons of unused code and assets because no one’s got time to validate nothing’s gonna go wrong when you remove them. Check out some game teardowns, they often have dead assets from years ago, sometimes even completely unrelated things from the studio’s past projects.
Of course it’s 100x worse for hardware projects.