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Even ignoring the hardware, there are problems with the software. And the software is the most important part of a game console.

It's a given that in the gaming world, people hate buying hardware. The only reason people buy hardware is to get to the software. As much as they like to deny it, Nintendo consoles are just boxes to get to Mario and Zelda, and Xboxes are boxes to get to Halo and COD.

I don't care how indie you think you are, nobody's going to buy a game console just to play Canabalt.

And if they truly are focusing strictly on free-to-play games, and that's not just bad marketing that means "every game must at least have a demo", that's going to repel a lot of developers that aren't interested in that particular business model - the ones actually interested in selling their games.

Not to mention that a lot of times, especially in the MMO world, free-to-play games tend to be the rejects of the gaming world. They're the ones who thought they could take down WoW with a subscription-based model, bled money for a few months, and then went FtP because no one would actually pay for their game.

It's a shame, because I think there's plenty of opportunity in the console world right now. Nintendo is too busy pushing 3D and hardware gimmicks to follow up on their earlier success, and the other two big players are too busy trying to replicate PC gaming. But in order to compete properly you absolutely need good software to do it.




I read it as "every game must have a demo". I think this a good strategy, a strong differentiator from iOS that fits the way people want to play games, ultimately resulting in more sales rather than forcing developers onto a DLC model.


It's an excellent strategy and part of why XBox Live Arcade has been a success for Microsoft (all XBLA/XBLIG titles are required to have downloadable trials that 'unlock' to the full game, usually without an additional download). It makes it painless to try out games before buying them.


How is creating a demo hard? A demo is merely a reduced version of the final game. The developer creates the whole game then strips out most of the levels and features for the demo, presto.


Most MMOs are free to play for the first month, right? The whole game doesn't have to be free-to-play, just some portion of it. It seems a time-limited demo would fall within those rules.




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