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Eh, partially right. There are of course exceptions, which is "creative" games, that allow to build and craft something- participate constructive in a creation - by either contributing to that creation - or just exploring something infinite like a procedurally generated world. Games can be infinite - similar to LEGO. A good product, takes a chunk of audience out of the market forever. For the artificial limitations of a company created "experience" you are of course correct.



I think that has no bearing on the boredom factor.

I love creative games, but each one will make me bored and burned out after a while. Then i take a break and do something else for a while and maybe the itch comes back later and i'll give it another go.

Even the procedurally generated stuff today is so limited in the variety of it. Yeah, there might be a billion planets in something like No Mans Sky or Elite Dangerous, but they're not very interesting to visit and mostly rather similar.

I'm sure this will improve, but it's very hard to make something believable and interesting on a small detailed scale.


The problem seems to be that generating procedural generated complexity (history of a planet), civilizations etc. is not even attempted at the moment.




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