The genre is RTS+FPS and it's super hard to get the design right.
RTS players usually like being above the fray, FPS players like not having to think too much ahead.
Battlezon 98 did manage to deliver an amazing experience, but the AI was poor so competitive multiplayer is where it was at. Then obviously in the 1998 world of gaming there is only skill, and skilled players could wipe you off the map well before you have had the chance to learn anything and improve your skills...
I guess this experience can now only be found in some ARMA mods and other mil-sim type games, with well-organized private games, and this is not everyone's favorite universe, nothing sci-fi or fantasy themed that I know of.
RTS players usually like being above the fray, FPS players like not having to think too much ahead.
Battlezon 98 did manage to deliver an amazing experience, but the AI was poor so competitive multiplayer is where it was at. Then obviously in the 1998 world of gaming there is only skill, and skilled players could wipe you off the map well before you have had the chance to learn anything and improve your skills...
I guess this experience can now only be found in some ARMA mods and other mil-sim type games, with well-organized private games, and this is not everyone's favorite universe, nothing sci-fi or fantasy themed that I know of.