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Great work!

Are there any particular niches or applications where community-sourced splats are especially well-suited? I see them mentioned on HN from time to time, but I'm curious about their primary use case at the moment.



For me they are by far the best way to view a 3d scene captured from the real world. They are the real "volumetric photograph" and (especially in a VR headset) gives you a strong feeling of being "back there".

360/180 panoramas are fun (I especially used to love the Google stereo panoramas that also contained ambient audio loop from the moment of capture) - but a splat scene is a whole different level.


Thanks! At the moment the intent is to showcase what the method is capable (and what isn't).

One of my future plans is to extend it to other methods than just gaussian splatting so that we can compare methods across a wide range of captures with varying light conditions, different materials, etc..


I wonder if they may become part of a benchmark in the future.




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