All these AI models do quite well in games because there are set rules, finite moves, and they can iterate in a tight loop (without humans) to get immediate feedback on pass/fail.
I think this is what differentiates the speed at which AIs have gotten from ok -> good -> great -> better than humans at say chess, versus say driving a car, summarizing a paper, understanding human requests, recommending music, etc.
I think a lot of people are extrapolating the rate of progress & possible accuracy rates from chess bots to domains that do not compare.
I think this is what differentiates the speed at which AIs have gotten from ok -> good -> great -> better than humans at say chess, versus say driving a car, summarizing a paper, understanding human requests, recommending music, etc.
I think a lot of people are extrapolating the rate of progress & possible accuracy rates from chess bots to domains that do not compare.