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Yeah, from a logistics point of view I understand it. No one is going to design a smartphone game to be gamepad first , and with the huge cloud push there's less pressure to make console games work on mobile anyway. So the last bastion (unless you have an amazing networking solution in your household) is basically "wait for Windows PCs to become almost smartphone sized".

I do in fact have a smartphone with a controller mount. Mostly for emulators at this point. But most of the time it can feel like no one is really taking advantadge of the hardware capabilities of modern phone hardware.



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