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Back then, only a few from companies like Glu (now owned by EA as of 2021) and Gameloft (Aquired by Vivendi) even tried. The mobilew became night and day by the turn of the decade, though. If Vita had a game like Genshin, then maybe its fate (in Asia) wouldn't have been so dire.

But then again, Genshin was 8GB at launch. Definitely shouldn't underestimate how quick storage costs came down from 2012 to 2017 when the Switch launched. enabling larger games to casually be made.



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