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This expansion is heavily influenced by a modder named Earendel, who was so good that the devs hired him.

This strikes me as an excellent recruitment pattern:

1. Make your product moddable/programmable/expandable

2. Let the enthusiasts go nuts producing amateur content/extensions/plugins

3. Hire the best of them

Candidates are qualified by their demonstrable experience, come with a built-in knowledge of your codebase/API, and the job interview can focus on the human aspects of employment rather than doing the usual extremely poor job of assessing technical skills.



I believe he built it almost entirely solo as well, a monumental effort that brought me personally hundreds of hours of joy in a single play through.

This post (https://www.patreon.com/posts/im-factorio-now-47218319) from him previously was an interesting look into life as a mod developer while outside the development cycle of the company!

This game as a whole has brought me the most joy of most likely any game I've played since childhood, and has been especially valuable to me as a career software engineer facing resource constraints and probems that I can actually solve after a day of banging my head against a keyboard..




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