This expansion is heavily influenced by a modder named Earendel, who was so good that the devs hired him.
This strikes me as an excellent recruitment pattern:
1. Make your product moddable/programmable/expandable
2. Let the enthusiasts go nuts producing amateur content/extensions/plugins
3. Hire the best of them
Candidates are qualified by their demonstrable experience, come with a built-in knowledge of your codebase/API, and the job interview can focus on the human aspects of employment rather than doing the usual extremely poor job of assessing technical skills.
This game as a whole has brought me the most joy of most likely any game I've played since childhood, and has been especially valuable to me as a career software engineer facing resource constraints and probems that I can actually solve after a day of banging my head against a keyboard..
This strikes me as an excellent recruitment pattern:
1. Make your product moddable/programmable/expandable
2. Let the enthusiasts go nuts producing amateur content/extensions/plugins
3. Hire the best of them
Candidates are qualified by their demonstrable experience, come with a built-in knowledge of your codebase/API, and the job interview can focus on the human aspects of employment rather than doing the usual extremely poor job of assessing technical skills.