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Oh Ubisoft provided some datasets publically. That's very nice of them.

>All of these datasets are NOT licensed for commercial use. They are for research use only.

I mean, I knew this already when I looked at the license (a thing any commercially-oriented dev should do on any repo) and saw CC-4 (non-derivative, non-commercial). But it's still sad that this somewhat repeats the very mantra said a few sections up:

>Almost all games and VFX companies don't share their data with the academic world (with the exception of Ubisoft who have released some very high quality animation datasets), so how can we penalize academics for not reaching a bar they don't even know exists?

But alas, This is one barrier that separates an Indie and even some AA games from a AAA game. At least the article gave tips on what to look out for if trying to prepare your own animation dataset.



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