Hacker News new | past | comments | ask | show | jobs | submit login

If the library you are alluding to is GameInput, then I tried that and it sadly did not solve the problem.



I never said it would. Any engine needs 'basic platform support' style input. And going into extra windows/threads/apis is for 'competitive shooter titles'.

After working on one a bit I would say library way is not good enough :) but it is sure thing cost effective way to support a platform. Or even few platforms shared by same vendor.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: